Abbey Road's first Hackathon


10-11 November - Abbey Road Studios, Studio One

Bringing together our community of engineers, artists, producers and academics with the most innovative partners, we are inviting the pioneers of the future to join us for a series of Abbey Road Red Hackathons to explore some of the questions facing the creative industries. Our first Hackathon will be held in Studio One at Abbey Road on 10-11 November.
Registration is now closed.

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Tech Partners


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Part of Abbey Road Red

Inspired by the original in-house Record Engineering Development Department of the 1950s to 1970s, Abbey Road Red was set up in 2015 to build relationships with those innovating around music and emerging technologies.

Building on a long history of innovation at Abbey Road from the patenting of stereo in 1933 to artificial double tracking in the ‘60s, Abbey Road Red is Europe’s first ever incubation programme for audio tech start-ups. Now onto its 12th company the technologies and sectors its alumni have explored range from audio signal processing to machine learning, adaptive and generative composition, lyric visualisation, social creator marketing and more.

Congratulations to the Hackathon Winners!

Main Prize from Microsoft for the best use of AI: Team Rapple

AI Powered Rap Battle Opponent, which listens to your freestyle on a beat and responds to you with a punch line to the same line. Not only it does it work in real time, but it also relates the punch line to your freestyle and gets better during the battle.

Team members: Giorgia Cantisani (we met Giorgia at HAMMER hack in Paris during the ISMIR conference, where she won the Golden Ticket to Abbey Road Red Hackathon), Ondrej Cifka, Diego Di Carlo, Kilian Schulze-Forster,Tim Christian Kirby, Alejandro Delgado Luezas.

Second Main Prize from Miquido for the Best User-Friendly Thinking: Team HRMNI

Team members: Alex & Bridgette Powell, Pedro Leonardo Garlaschi, Rob Hyde, Glyn Hanmer.

A mobile app allowing multiple users to create sounds on their phone and control them by moving closer to each other.

The London Field Brewery Prize: Team XtraSynth

Team members: Tomasz Rudzki, Pedro Sanchez Alvarez, Ed Storey.

A VR and AR Synthesizer, creating a hyper-realistic XR experience, where you generate music by kicking the objects in the VR space.

The Jury’s Choice Prize (with a bag full of audio gadgets provided by Hackoustic and Juce): Amy Dickens for SoundSoup

SoundSoup is an additive synthesis effect, created by the audience pressing a vegetable image on their screen. Each vegetable is different and is assigned to a different frequency from an array of one fundamental and 13 harmonics.

The Chirp Prize: Team La Vaca Cega

Team members: Robert Blaauboer, Guillem Cortès Sebastià, Joe Munday.

A distributed speaker, which was an unexpected outcome of their attempt to synchronise multiple devices using Chirp. Team La Vaca Cega said: "Imagine if you could utilise the crowd as your distributed speaker" and they sent sound to all the mobile devices in the room, the delay caused by internal clocks created a beautiful distorted sound effect passing in waves across the room.

The Queen Mary University Prize: Team xAmplR

Team members: Adrian Holder and Alex Milanov

A user-friendly browser-based sampler connected to an unlimited free library from Audio Commons.

The Cloudinary Prize: Team Crator

Team members: Aleix Claramunt, Kristian Ruud, Daniel Balcells, Enric Calabuig, Francesc Lluis, Aritad Choicharoon.

A tool to help DJs when organising and creating their music catalogue.